From floppy disk to App Store.
"Every developer has a starting point. Mine had a disk drive that went click‑click‑click."
Indie games for iOS. Built solo, with AI as a tool. Not the craftsman. From an Amiga 500 kid to PS5 Pro today.
The puzzle that begins with a breath. Tap a tile, flip its neighbors. With gentle breathing moments along the way. A calm logic puzzle for 5 quiet minutes. Simple to learn, tricky to master.






Q4 2026. More soon.
In Development"Every developer has a starting point. Mine had a disk drive that went click‑click‑click."
Design, code, art, sound, marketing. One head, one taste. No committees, no pivots from people who don't play the game.
AI helps me go faster. Code, assets, iteration. But the craft, the taste, the decisions stay with me. Games made by a human, with better tools.
Raised on Amiga 500 and 1200. Played through every PlayStation. Still a kid with a PS5 Pro in hand. Now building games for the next one.
Ludoshift is an indie game studio crafting games for iOS.
One developer. Powered by AI. Made with love in Warsaw, Poland.
Playtester feedback, collab ideas, press, or just a hello. I read every email.
support@ludoshift.com